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brian8267
brian8267 commented Feb 21, 2021

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'map engine test'
  2. Press the key 'n' until you get to Tristam.
  3. Wait about 3 seconds '....'
  4. See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.

**Expected beha

lila
nfd9001
nfd9001 commented May 10, 2021

e.g. in https://lichess.org/study/HBTNQi9H/3ttnXzfm#11, Stockfish fails to load this absurd board, following an illegal king capture.
(NNUE in this screenshot, but I did see the same thing with HCE.)

Stockfish does fail loudly, as I indicated: the UI might be able to notice this and emit some error.
![image](https://user-images.githubusercontent.com/5666174/117732143-31038800-b1a4-11eb-9997-b

duncanspumpkin
duncanspumpkin commented Feb 14, 2021

We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:

constexpr money32 operator"" _GBP(long double money)
{
    return money * 10;
}

static_assert(MONEY(2, 40) == 2.40_GBP);

Go through the codebase and replace all MONEY macro uses with the equivalent version. You m

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
devilution
AJenbo
AJenbo commented Jan 3, 2021

TravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.

It's possible to

abstreet
dabreegster
dabreegster commented Apr 18, 2021

From #610, Michael's idea to teach how to navigate with the minimap, and also reinforce the use of layers:

The point of the minimap is that you can navigate relatively long distances quickly, while staying zoomed in. So, we need to observe something in detail (zoomed in), over a vast area.
Could we do some kind of "Where's Wally?"
And maybe Wally only likes to hang out at certain elevat

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