-
Updated
Apr 27, 2021 - C#
procedural-generation
Here are 1,078 public repositories matching this topic...
-
Updated
Dec 23, 2020 - Python
-
Updated
Dec 11, 2018 - HTML
-
Updated
May 3, 2021 - JavaScript
-
Updated
Mar 21, 2021 - C#
-
Updated
May 3, 2021 - C++
-
Updated
May 3, 2021 - GDScript
-
Updated
May 3, 2021 - C++
-
Updated
May 16, 2019 - C++
-
Updated
Oct 8, 2020 - C#
-
Updated
Nov 15, 2018 - Common Lisp
-
Updated
Jan 28, 2021 - C++
-
Updated
Mar 23, 2019 - C#
-
Updated
Dec 1, 2019 - C++
There is a perfectly good yarn package that we're not using, which, for consistency's sake, we should.
-
Updated
May 3, 2021 - C++
-
Updated
Apr 21, 2021 - C
-
Updated
Apr 21, 2021 - GDScript
Currently it looks like that:
We could use a UI theme there. I'd also rather use styleboxes and piggyback on button and similar nodes than use custom textures.
-
Updated
Jan 9, 2021 - Python
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
-
Updated
Mar 16, 2021 - TypeScript
-
Updated
Oct 31, 2019 - ShaderLab
-
Updated
Sep 22, 2019 - C#
-
Updated
Jan 1, 2020 - C#
-
Updated
Aug 19, 2019 - JavaScript
-
Updated
Jul 30, 2016 - JavaScript
-
Updated
Feb 10, 2017 - C#
Improve this page
Add a description, image, and links to the procedural-generation topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the procedural-generation topic, visit your repo's landing page and select "manage topics."



Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...