COLLECTED BY
Organization:
Internet Archive
Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
The Wayback Machine - https://web.archive.org/web/20210505024845/https://github.com/topics/webgpu
Here are
88 public repositories
matching this topic...
Updated
May 4, 2021
JavaScript
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Updated
May 4, 2021
TypeScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Apr 19, 2021
Python
Rust bindings to wgpu native library
A lightweight 3D game engine for the web.
Updated
May 4, 2021
JavaScript
😎 Curated list of awesome things around WebGPU ecosystem.
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Updated
Mar 30, 2021
TypeScript
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Mar 10, 2021
TypeScript
A Typescript 3D library loosely based on three.js
Updated
Apr 30, 2021
TypeScript
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
RedGPU - Javascript WebGPU Engine
Updated
Sep 2, 2020
JavaScript
Cross-platform C++ example for WebGPU and Dawn
A WebGPU Engine for real-time rendering and GPGPU
Updated
Feb 1, 2021
TypeScript
A tiny GPU raytracer, using Zig and WebGPU
Updated
Apr 26, 2021
TypeScript
JS renderer based on GLTF to WebGPU or WebGL backends.
Updated
Apr 30, 2021
TypeScript
Small examples of SPIR-V compatible WebGPU usage.
Updated
Jul 17, 2020
JavaScript
Updated
Dec 24, 2019
HTML
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser!
https://webgpu.io/ )
Updated
May 5, 2021
JavaScript
Updated
Jul 24, 2020
JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Updated
Sep 22, 2020
JavaScript
Updated
Nov 6, 2020
JavaScript
Updated
Nov 18, 2020
TypeScript
Framework for playing around with rendering libraries in Rust
Updated
Apr 25, 2021
Rust
Rendiation Rendering Framework
Updated
Apr 29, 2021
Rust
Improve this page
Add a description, image, and links to the
webgpu
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
webgpu
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.
Is your feature request related to a problem? Please describe.
Sometimes, you just want to check if something runs in software, be it
lavapipeor WARP. We currently have no controls to expoes this, other than by enumerating the adapters.Describe the solution you'd like
Perhaps, we could have a
PowerPreference::Virtualor something like that?**Describe alternatives you've cons