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game
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look
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Apr 22, 2021 - Java
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
- Go to 'map engine test'
- Press the key 'n' until you get to Tristam.
- Wait about 3 seconds '....'
- See the fire effects that are on the ground stop animating. This same problem seems to occur on all maps but it's easiest to find in Tristam.
**Expected beha
We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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Apr 23, 2021 - C#
I found a small bug in the Puzzle Streak. If you have two tabs open on the same streak, you mess up on one, you can start from the same point on the other tab....essentially giving you infinite tries.
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerTravisCI is effectively dead when it comes to OSS projects. In December they introduced a new price model and gave each org a one time allotment of 10,000 "credit". For macOS they charge 50 credit per minute (rounded up), with each build taking just over 3 minutes, and each commit running two builds that gave us just enough for 25 commits, or about two weeks before it ran out.
It's possible to
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From #610, Michael's idea to teach how to navigate with the minimap, and also reinforce the use of layers:
The point of the minimap is that you can navigate relatively long distances quickly, while staying zoomed in. So, we need to observe something in detail (zoomed in), over a vast area.
Could we do some kind of "Where's Wally?"
And maybe Wally only likes to hang out at certain elevat
Describe the bug
There are a number of issues with barred windows and their variants. The issues centre around the fact that the base tile, t_window_bars, has glass, as opposed to being just a frame.
- other variants when smashed turn into this tile, when they do glass shards are dropped
- but t_window_bars still has glass, only the alarm or curtains has disappeared
- t_window_bars nam
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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