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3d-game-engine
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In the color gradient asset, there is a spinbox to change the 'Position' of a keyframe. Trying to change the value by using 'Delete' or 'Backspace' and typing a value, is quite tricky, as certain keys will remove the value, but then fill up the spinbox with 0.00, which you then cannot edit, and you first have to remove a 0 again.
Maybe we can use the ezQtDoubleSpinBox instead.
This is a more maintainable way to create multiple compile time configurations. This will also allow us to more easily configure out table import and exports. see this page for more information on the compiler options and implementation of the configuration file. Might also want to looking at implementing a dev and production
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Would it be possible to add the Origin Rebase feature that is built into Physx 4.x and up into Echo?
This would enable larger worlds to be made without floating point precision errors. Here is an example of what can happen if you are too far away from origin. https://gyazo.com/a96db2d1a4ef8ff8935d2054597e151b
It would be nice if we could enable it in project settings and it was just part of