Hi, I create tools for game development to be used with Unity
Most notably I've created a unique lighting fast iterative Constructive Solid Geometry algorithm that allows level designers to create detailed levels quickly with instant feedback. With this algorithm I've created the level design tool Realtime CSG and I'm working on a successor called Chisel which uses a new CSG algorithm I'm currently developing
2 sponsors are funding LogicalError’s work.
Featured work
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RadicalCSG/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
C# 304 -
LogicalError/Graph
Simple winforms control to create and edit directional graphs
C# 64 -
LogicalError/CSG-blogpost-code
.Net library for real-time Constructive Solid Geometry
C# 49 -
LogicalError/Realtime-CSG-demo
Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"
C# 24 -
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
C# 324
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