multiplayer
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We currently use a macro for writing down a money amount as a literal. We should move to a more modern C++ representation with a user defined literal like the below:
constexpr money32 operator"" _GBP(long double money)
{
return money * 10;
}
static_assert(MONEY(2, 40) == 2.40_GBP);
Go through the codebase and replace all MONEY macro uses with the equivalent version. You m
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Mar 28, 2021 - C++
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Mar 27, 2021 - Go
What happened:
C# Sdk conformance flakes occasionally
/usr/share/dotnet/sdk/2.2.402/NuGet.targets(123,5): error : '1.13.0-0640590
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Jan 30, 2021 - C++
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Mar 26, 2021 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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Jan 23, 2021 - C++
Describe the feature you'd like
We should limit the miss angle to effectively be around 15 degrees.
Describe why do you think it is needed
Missing a target by 90 degrees just look stupid - a miss is a miss. Doesn't have to be that off
https://www.reddit.com/r/warzone2100/comments/gy87wg/rookie_units_are_as_helpful_as_ever/
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Feb 16, 2021 - C++
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Feb 13, 2021 - C#
Describe the bug
Minor bug involving passing a set as a kwarg to the msg method-- the set is correctly identified as an iterable, but is then presumed to be subscriptable in subsequent operations.
This does not work on set objects.
self.msg(locks=se
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Mar 10, 2021 - Pascal
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Mar 29, 2021 - Java
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Mar 6, 2021 - JavaScript
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Mar 23, 2021 - JavaScript
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Feb 21, 2021 - C
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
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Mar 7, 2021 - C++
Is your feature request related to a problem? Please describe.
It isn't a feature related to a problem, however having raw buffer data support would become handy. Thanks to this we can stop relying on using files for loading fonts. Besides, this way we have another way for loading fonts without actually using a file. Say, a web that streams raw string data for fonts, etc.
**Describe the so
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Mar 29, 2021 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Mar 29, 2021 - C++
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Mar 22, 2021 - C++
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Aug 16, 2019 - C++
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Mar 7, 2021 - C#
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Mar 21, 2017 - JavaScript
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Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look