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game-dev
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This is a more maintainable way to create multiple compile time configurations. This will also allow us to more easily configure out table import and exports. see this page for more information on the compiler options and implementation of the configuration file. Might also want to looking at implementing a dev and production
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Level design
The problem
Level map is incomplete. The complete map needs to be designed.
Expectations
- Level needs to be designed using Tiled map editor keeping the plot in mind. The level is for the space marine story line.
- The level should have increasing difficulty as the player progresses towards the end of th
Item Ideas
Items are permanent upgrades that can be purchased by the player. Items are meant to be diverse and affect every part of the game.
- Knockback Blasts
- Allows some velocity from the blasts to be transferred to entities hit
- Slow Movement of Items
- Slows descent of items, allowing more time for them to be picked up
- Slow Movement of Consumables
- Slows descent of consum
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl