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The Wayback Machine - https://web.archive.org/web/20210222001939/https://github.com/topics/webgpu
Here are
76 public repositories
matching this topic...
Updated
Feb 21, 2021
JavaScript
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Updated
Feb 20, 2021
TypeScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Nov 24, 2020
Python
Rust bindings to wgpu native library
Updated
Feb 21, 2021
Rust
😎 Curated list of awesome things around WebGPU ecosystem.
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Jan 15, 2021
TypeScript
A Typescript 3D library loosely based on three.js
Updated
Dec 10, 2020
TypeScript
Updated
Jan 17, 2021
Rust
Experimental Three.js WebGPU renderer
Updated
Sep 15, 2020
JavaScript
RedGPU - Javascript WebGPU Engine
Updated
Sep 2, 2020
JavaScript
A WebGPU Engine for real-time rendering and GPGPU
Updated
Feb 1, 2021
TypeScript
Updated
Dec 20, 2020
TypeScript
A tiny GPU raytracer, using Zig and WebGPU
Small examples of SPIR-V compatible WebGPU usage.
Updated
Jul 17, 2020
JavaScript
Updated
Dec 24, 2019
HTML
Cross-platform C++ example for WebGPU and Dawn
TypeScript type definitions for WebGPU (NOTE: the WebGPU API itself is still unstable! These types do not directly reflect an exact specification revision or the implementation status of any browser!
https://webgpu.io/ )
Updated
Feb 18, 2021
TypeScript
Updated
Jul 24, 2020
JavaScript
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Updated
Sep 22, 2020
JavaScript
Rendiation Rendering Framework
Updated
Feb 20, 2021
Rust
Updated
Nov 18, 2020
TypeScript
Framework for playing around with rendering libraries in Rust
Updated
Feb 21, 2021
RenderScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
Updated
Oct 9, 2020
JavaScript
Updated
Nov 6, 2020
JavaScript
A web 2D graphics library which supports multiple rendering ways
Updated
Dec 12, 2020
TypeScript
An experimental ECS written in Javascript.
Updated
Dec 11, 2020
TypeScript
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tracinghas some performance implications and also mixes profiling spans and with logging. Due to a discussion on the matrix, we've decided to move all spans to theprofilingcrate (with no features enabled) and all logging to thelogcrate.