Siccity / GLTFUtility Public
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Lightmap UVs are generated incorrectly with Unity 2019.4.31f1
need info
#165
opened Nov 11, 2021 by
Takanu
Transform matrices in scene hierarchy not interpreted correctly.
bug
#163
opened Nov 8, 2021 by
nwessing
How to Load .glb files on a WebGL build, from StreamAssets folder.
#142
opened Jun 25, 2021 by
ucabcnd
Will not nload gltf on iOS but same code works on Android
bug
help wanted
mac
#133
opened Apr 12, 2021 by
alexs7
[bug report] looping option in animation import settings doesn't work
#126
opened Feb 18, 2021 by
marcusx2
Importing .glb file from the Application.peristentDataPath of Oculus Quest 2
#125
opened Feb 17, 2021 by
Alexgui98
Previous Next
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.

