Lightweight and modular C++11 graphics middleware for games and data visualization
android
game
c-plus-plus
ios
gamedev
webgl
cmake
opengl
graphics-engine
game-engine
graphics
sdl
vulkan
c-plus-plus-11
glfw
webassembly
emscripten
spir-v
3d
magnum
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Updated
Feb 5, 2021 - C++


We currently have out own event system, and the DOM has one too. We should use the DOM's event system so we're more aligned with standards, and also provide a fallback implementation when running LUME in a non-DOM environment.