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Client in the objectCreated handler, getting a null AttachedBehavior
#371
opened Jul 7, 2020 by
Gwom
Windows Stand Alone Player returns null reference when you instantiate in Scene 0
#370
opened Jul 3, 2020 by
Gwom
Players will not see already joined players when connecting to lobby system
#367
opened May 29, 2020 by
blapaz
Joining players over ServerBrowser acts differently to joining over MultiplayerMenu scene.
#336
opened Oct 30, 2019 by
JesusLuvsYooh
SQP requires nat punchthrough to work outside of LAN (ie with master server list)
#328
opened Sep 16, 2019 by
Cerzi
[develop] Sending 60 reliable RPCs per second breaks the system but does not in Master
Work in Progress
#324
opened Sep 12, 2019 by
Cerzi
Proximity Checks when multiple objects are owned by the server
enhancement
help wanted
#314
opened Aug 27, 2019 by
phalasz
A client disconnects from the server, another client got disconnected.
Work in Progress
#264
opened Apr 23, 2019 by
PyeonggukLee
Sever is sending a connect message to the client (not damaging, but curious)
#207
opened Dec 18, 2018 by
BrentFarris
Nested networkBehaviors not instantiating correctly on client
bug
#173
opened Aug 11, 2018 by
Karmelov
Update copyright headers to express MIT license in files
Documentation
#133
opened Feb 12, 2018 by
BrentFarris
Interpolated fields not invoking OnChange event.
bug
help wanted
reviewing
#131
opened Feb 10, 2018 by
Nimuecrypto
Create timeout checks on the client side to see if server disconnects
enhancement
#105
opened Oct 10, 2017 by
BrentFarris
[NCW] Allow to compile script for stand alone server
enhancement
#96
opened Sep 19, 2017 by
BrentFarris
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