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game
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Required skills: Python
Difficulty: Medium
In AoE2's .dat format most associations and assignments of properties are done by IDs (e.g. unit has ability with ID X). The openage converter uses these IDs to lookup the associated openage API property and then map the values from AoE2's .dat structure to the corresponding API object's member values. In short, every property from AoE2
The sprite compiler function sprite build is inefficient with the way it builds a new g2.dat file. As this function is run every time we compile on the CI's. It may reduce compile times by improving it. See this link for more info on the sprite compiler: https://github.com/OpenRCT2/OpenRCT2/wiki/Sprite-compiler
The problem with the sprite build is that it opens adds an image and finally saves
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The method should have the signature:
func (t *UIWidgetSystem) Checkbox(checkedState bool) akara.EIDThe sprite should be created using UIWidgetSystem.spriteFactory.Sprite
the sprite path and palette should be hardcoded to:
- d2resource.Checkbox
- d2resource.PaletteFechar
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
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Pick one of:
- ui/analyse
- ui/puzzle
- ui/round
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Temporarily set
noImplicitAnytotrueinui/.../tsconfig.json. -
To compile use
yarn run dev,yarn run dev --watchoryarn run tsc --noEmitinui/.... Fix
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Describe the bug
Leather pouches take 7 leather patches to craft, but only hold 1.5L. Now leather backpacks take 10 leather patches to craft and can hold 25L.
So one crafting recipe or the other is not right.
Steps To Reproduce
- Use debug menu to give yourself all recipes.
- Compare the recipes.
- (Optional) Cut a leather bac
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https://github.com/libgdx/libgdx/blob/bc314368a18e0c916437f3dd7b4172714e6abf8b/gdx/src/com/badlogic/gdx/math/BSpline.java#L133-L167