pmtech
Check out the live WebGL/WebAssembly samples!
Supported Platforms
- Operating System: Windows (x64), macOS, iOS, Linux (x64), Web Assembly, Android (wip).
- Compilers: vs2017+, Clang 6+, Apple LLVM 9+, Gcc 7+, emcc 2.0.
- Rendering Backends: Direct3D11, OpenGL3.1+, OpenGLES3+, WebGL 2.0, Metal, Vulkan (wip).
- Shader Langauges: HLSL Shader Model 3.0+, GLSL 330+, Metal, SPIR-V.
Features
- Lightweight: Minimalistic, simple apis, shallow call stacks.
- Data-Oriented: Instruction and data cache friendly design for optimal performance.
- Multithreaded: Async render, physics, audio and entity component system.
- Low-level abstractions: Input, gamepad, timers, threads, window, os, file system, etc.
- Live-reloading: Dynamically reload c++, shaders and render pipleines.
- Ecs: Entity component system and root motion animation system.
- Pmfx: Scriptable renderer, shader, compute and post-processing system.
- Tools: Graphical editor, mesh optimiser, volume texture / sdf generator.
- Build Pipeline: project generation, compilation, asset building and packaging.
- Examples: 40+ samples and unit tests.
- Visit the wiki for more information.
Usage
- Take a look at the getting started instructions.
- All features in pmtech are demonstarted and unit tested through examples.
Media
Global Illumination + Temporal Anti-Aliasing.
Area Lights.
Subsurface Scattering.
Signed Distance Field Shadows.
Scriptable Renderer. 100 Lights using Forward, Deferred or Z-Prepass.
Scriptable Post-Processing. Ray Marched Menger Sponges, Depth of Field, Bloom.
Stencil Shadow Volumes.
64k Data-Oriented Entities, Multiple Shadow Maps, Texture Arrays.
Vertex Stream Out, Instanced Skinning, PBR, Oren Nayar, Cook Torrence.
Directional, spot and point light shadows.

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
