-
Updated
Oct 22, 2020 - C++
3d-engine
Here are 301 public repositories matching this topic...
-
Updated
Jan 3, 2020 - C
-
Updated
Sep 7, 2019 - JavaScript
-
Updated
Nov 27, 2020 - C++
-
Updated
Dec 3, 2020 - C++
-
Updated
Oct 16, 2020
-
Updated
Nov 14, 2020 - Go
Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
-
Updated
Nov 28, 2020 - C++
-
Updated
Dec 2, 2020 - TypeScript
-
Updated
Nov 29, 2020
-
Updated
Dec 3, 2020
-
Updated
Nov 26, 2020 - C++
After lume/lume#219 is done, we'll eventually want to bring back the "./": "./dist/" mapping to the exports field of package.json, so that consumers can avoid having to put dist/ in their import specifiers.
For example, instead of writing
import {html} from '@lume/element/dist/html'they can write
import {html} from '@lume/element/ht-
Updated
Nov 29, 2020 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
-
Updated
Jun 17, 2018 - C++
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
-
Updated
Nov 12, 2020 - C++
-
Updated
Nov 22, 2020 - C
-
Updated
Aug 2, 2020 - JavaScript
-
Updated
Dec 3, 2020 - C++
WebGLInfo
Port Three.js WebGLInfo to AssemblyScript.
Progress tracking in https://github.com/lume/glas/projects/1
-
Updated
Aug 10, 2020 - Python
Improve this page
Add a description, image, and links to the 3d-engine topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the 3d-engine topic, visit your repo's landing page and select "manage topics."


To enable non-static behavior with the Pedestrian proto, the users have to add a dummy
controllerArgvalue, which is odd and difficult to understand. We should implement a simpler way to do this, like for example add amassfield that would enable non-static behavior if the mass is greater t