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  1. Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

    C# 215 29

  2. A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.

    C# 36 3

  3. A finite state machine micro-framework for Unity3D focused on a pure code implementation.

    C# 28 1

  4. A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.

    C# 78 7

  5. Example Unity custom graph editor for editing skill trees.

    C# 89 43

  6. A Unity Package Manger generator to create NPM friendly auto-deploying packages.

    TypeScript 9

303 contributions in the last year

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Contribution activity

September 2020

6 contributions in private repositories Sep 1 – Sep 11
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