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game
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Required skills: Python, maybe Cython
Difficulty: Medium
The openage converter is able to optimize the compression for created PNG files by utilizing a search algorithm inspired by OptiPNG. To do this, the search algorithm first tries 8 different compression settings by creating PNGs with these settings in-memory. The compression settings that produ
The ScanDirectory method of FileScanner allocates pointers with new and returns raw pointers. It should use unique_ptr instead.
Note: Wait for #13444 resolution before working on this.
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We should refactor the way we handle opened UI panels. The code for this is in d2game/d2player/game_controls.go. In particular, look towards GameControls.onEscKey.
I am thinking that we should implement a stack in GameControls for managing the panels.
It could be used like this:
type panel interface {
IsOpen() bool
Close()
}
type panelContainer interface {
HasOpenCurrently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerCurrently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
noImplicitAny will help with some refactorings (such as ornicar/chessground#145). Even partial progress is useful.
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Pick one of:
- ui/analyse
- ui/puzzle
- ui/round
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Temporarily set
noImplicitAnytotrueinui/.../tsconfig.json. -
To compile use
yarn run dev,yarn run dev --watchoryarn run tsc --noEmitinui/.... Fix
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Especially around the bodies of water in Seattle, there are sailboats and kayaks moving around. It would be interesting to simulate these to add flair. This is low priority in the scope of the project, but I think it could make a potentially fun starter project and does have value:
- any enhancement to the game's visuals can better engage people and help them understand changes to the map in co
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Is your feature request related to a problem? Please describe.
Certain food items (carrots, onions, broccoli) do not have craftable seeds. This makes sense from a realism perspective, as those food items do not have seeds in real life. However, this makes such foods disproportionately and unrealistically difficult to farm. Carrots and onions in real life will grow on their own if replanted.
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It may be a specific request but since there is a zip file handler for Android, doesn't hurt to ask for a desktop (maybe multiple backends?) implementation.
I would like to try that in the future but if anyone has time before feel free to do it.
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