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  • Arctic Code Vault Contributor
KPDwyer/README.md

Hello there 👋

My name is Kyle, and I'm a Technical Artist / UI Developer / Team Lead at a mobile game studio in Toronto. I spend most of my workday

  • 🛠 developing tools,

  • 👨‍🔧 managing the asset pipeline,

  • 🖼 writing shaders,

  • 📏 and profiling our game.

When I manage to avail myself of some free time, I try to dive into topics that don't come up as often during my day job. You can take a look at some of my favourite projects below.

In 2020, I'm hoping to

  • 🐦 Start building something neat with my friends at Boss Chamber,

  • Shore up my traditional art fundamentals,

  • 🐵 Dipping my toes in 3D with Blender,

  • 🗺 and Continuing to chip away at KPDRL, my lo-fi roguelike framework.

Past & Present Projects

KPDRL is a small framework I'm working on for building roguelike inspired games.

KPDRL has a unique, node-based map generator - check out this twitter thread for more.

I post a whole bunch of WIPs and experiments on my twitter

You can find a handful of useful open source games + tools in my repo list

You can find a bunch of jam games, bundled tools and prototypes on My Itch page

Pinned

  1. Pipeline for importing AutoTiles with minimal textures

    C# 1

  2. Extending BaseMeshEffect for Unity's Text component

    C# 31 4

  3. Tool for making sprites in Unity

    C# 37 3

  4. WIP Lo-Fi Roguelike Framework + Tools

    C# 4

1,908 contributions in the last year

Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri

Contribution activity

November 1, 2020

KPDwyer has no activity yet for this period.

October 2020

177 contributions in private repositories Oct 1 – Oct 28
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