Hello there 👋
My name is Kyle, and I'm a Technical Artist / UI Developer / Team Lead at a mobile game studio in Toronto. I spend most of my workday
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🛠 developing tools, -
👨🔧 managing the asset pipeline, -
🖼 writing shaders, -
📏 and profiling our game.
When I manage to avail myself of some free time, I try to dive into topics that don't come up as often during my day job. You can take a look at some of my favourite projects below.
In 2020, I'm hoping to
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🐦 Start building something neat with my friends at Boss Chamber, -
✏ Shore up my traditional art fundamentals, -
🐵 Dipping my toes in 3D with Blender, -
🗺 and Continuing to chip away at KPDRL, my lo-fi roguelike framework.
Past & Present Projects ⌚
KPDRL is a small framework I'm working on for building roguelike inspired games.
KPDRL has a unique, node-based map generator - check out this twitter thread for more.
I post a whole bunch of WIPs and experiments on my twitter
You can find a handful of useful open source games + tools in my repo list
You can find a bunch of jam games, bundled tools and prototypes on My Itch page

Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.


