
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
iOS 13 introduces new SceneDelegate that suppose to take care of all UI related instantiations and takes that responsibility away from AppDelegate. Now app delegate suppose to setup dependencies and data for the app. Are there any plans to split things up the same way in RIBs architecture?
As it currently stands
RootBuilder.build()creates an instance ofLaunchRoutingand then we give that instance a window to work with and draw content/VCs on. It seems like if this setup is preserved that meansRootBuilder.build()should be called andLaunchRoutingshould be created for each scene instance. That makes sense because we would want to have a brand new RIBs tree for each window. But would it make sense to move shared dependency between those trees to AppDelegate?AppComponentthat implementsComponent<EmptyDependency>, RootDependencycould potentially be created in AppDelegate and passed to ever new root for every new scene/window created.Although I'm not sure how actual mechanics of this are going to work because as far as I can tell there is no way to pass things cleanly from app delegate instance to scene delegate instances.