
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.
History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.
The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.
This collection contains the output of many Archive Team projects, both ongoing and completed. Thanks to the generous providing of disk space by the Internet Archive, multi-terabyte datasets can be made available, as well as in use by the Wayback Machine, providing a path back to lost websites and work.
Our collection has grown to the point of having sub-collections for the type of data we acquire. If you are seeking to browse the contents of these collections, the Wayback Machine is the best first stop. Otherwise, you are free to dig into the stacks to see what you may find.
The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.
你要开发一座金矿,地质勘测学家已经探明了这座金矿中的资源分布,并用大小为 m * n 的网格 grid 进行了标注。每个单元格中的整数就表示这一单元格中的黄金数量;如果该单元格是空的,那么就是 0。
为了使收益最大化,矿工需要按以下规则来开采黄金:
每当矿工进入一个单元,就会收集该单元格中的所有黄金。
矿工每次可以从当前位置向上下左右四个方向走。
每个单元格只能被开采(进入)一次。
不得开采(进入)黄金数目为 0 的单元格。
矿工可以从网格中 任意一个 有黄金的单元格出发或者是停止。
来源:力扣(LeetCode)
链接:https://leetcode-cn.com/problems/path-with-maximum-gold
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思路
题目很好玩,看起来像游戏一样,但是本质上还是在一个「二维矩阵」中做递归回溯的求解。
分别尝试以任意一个不为 0的格子作为起点,不断的向「上、下、左、右」四个方向继续的递归求解,一旦遇到边界了(比如超出边界,或者当前格子为 0 了)就把目前得到的值和全局的最大值
maxGold比较,更新最大值。考虑清楚每次遍历四周的格子前的判断条件: