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mmorpg
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https://www.wowhead.com/quest=11059/guardian-of-the-monument
SMALL DESCRIPTION:
You need to call the guard for 35 apexis crystals, kill him and bring the quest item "head". However, the quest item never fell from two of these monsters.
Based on the characteristics of this mob (~ 140k HP) and the fact that the quest is in the location for ~ 70 level, I assume that the quest item should fall
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
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Describe the bug
Missing notably civilians and citizens - needs auditing. This bug includes missing the level 18 civilian that trades cat for death runes.
Additional context
Dialogues most likely need placing as well
The FLYFF client tries to connect to the world server using the default 5400 port. This implies that the world servers cannot be hosted on the same machine.
In order to improve flexibility, Rhisis should provide an option to send the world servers port to the client once the CERTIFY packet is handled in the LoginServer.
Motion System
Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5
But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320
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Describe the bug
If startOnHeadless is true it start a server even if one has already started. This is because it runs in start so is later than other code that runs in awake.
Expected behavior
NetworkManager should check if Server is active (or is in offlinemode) before calling
StartServer