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Label::draw will skip drawing when batchNodes are more than one and have empty quads
#20616
opened Nov 24, 2020 by
realnick
Cocos2d-x - iOS image save incorrectly converting premultiplied alpha to non-premultiplied alpha
#20613
opened Nov 24, 2020 by
rh101
Cocos2d-x v4 Inconsistent output from RenderTexture between OpenGL and Metal
#20612
opened Nov 23, 2020 by
rh101
Metal Viewport: The values for znear and zfar must be between 0.0 and 1.0
#20611
opened Nov 20, 2020 by
sgosztyla
plist files created by FileUtils are invalid xml (except iOS/macOS)
#20602
opened Oct 21, 2020 by
cigumo
With the Ver4 game engine, calling Sprite's setTexture will prevent the shader from running.
#20600
opened Oct 20, 2020 by
HirokiIshimori
Bug - HttpResponse code not returned correctly when it is not 200
#20593
opened Oct 4, 2020 by
imtrobin
Metal Backend 中的 DeviceInfoMTL.mm文件中,这个最多同时使用的纹理数量和Apple spec中并不一样?
#20587
opened Sep 20, 2020 by
breakerrorchen
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