280 captures
23 Jun 2017 - 10 Mar 2026
Oct
NOV
Dec
20
2019
2020
2021
success
fail
About this capture
COLLECTED BY
Collection:
GDELT Project
TIMESTAMPS
The Wayback Machine - https://web.archive.org/web/20201120144839/https://medium.com/googleplaydev
Homepage
Open in app
Sign in
Get started
Tips, trends, and industry thoughts for app & game developers building businesses on Google Play.
Most read
Apps
Games
Monetization
Trends & insights
newsletter
Follow
The new normal: app based education and how to succeed in changing times
The new normal: app based education and how to succeed in changing times
Tips on flourishing during a time that is disrupting the delivery of all types of education — part of the Apps, Games, & Insights podcast.
Elliott Rayner
Nov 19
Make your app shine on Google Play
Make your app shine on Google Play
2 of 3 — Acquire and engage your target audience to build traction and gain more mindshare
Padminimurthy
Nov 5
Green Game Jam: environmentally conscious gaming
Green Game Jam: environmentally conscious gaming
How 11 rival game studios rallied 250 million game players using green activations in their games.
John Earner
Oct 15
Pre-launch testing for mobile games: tools and best practices on Google Play
Pre-launch testing for mobile games: tools and best practices on Google Play
A guide to Google Play’s pre-launch tools
Francesco Crovetto
Oct 9
Make your app shine on Google Play
Make your app shine on Google Play
1 of 3 — Design and build apps to turn that “back of the napkin” idea into a product that delights users
Padmini Murthy
Oct 5
Demystifying the new Play In-App Review API
Demystifying the new Play In-App Review API
Clarifying the Whys & Hows of the Android In-App Review API
Marcel Pintó
Sep 14
Best practices to expand your payer base in India and Southeast Asia
Best practices to expand your payer base in India and Southeast Asia
Discover tips to help you find effective approaches to sub-dollar and localized pricing
Google Play Apps & Games Team
Sep 1
Switching focus to in-app purchases — how to transform and diversify your revenue streams
Switching focus to in-app purchases — how to transform and diversify your revenue streams
How games developer Ilyon optimized their studios and titles for in-app purchases (IAP) monetization
Adi Haddad
Aug 21
The impact of lockdown on mobile gamers behaviors
The impact of lockdown on mobile gamers behaviors
The unprecedented Covid-19 outbreak has changed people’s behaviours in countless ways with cultures, industries and individuals forced…
Kristina Narusk
Aug 17
How to improve user benefits and create value for users in Japan
How to improve user benefits and create value for users in Japan
Discover how three Japanese developers created value for their users and hear insights from their businesses
Hidenori Fujii
Aug 13
ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS
ChromeOS.dev — A blueprint to build world-class apps and games for Chrome OS
Posted by the Chrome OS team
Google Play Apps & Games Team
Aug 12
Working with Google Play Billing — Part 2
Working with Google Play Billing — Part 2
This is the second post in a series focused on integrating Google Play’s billing system into your Android app. If you want to start from…
Caren Chang
Aug 6
How to localize games for Japan and South Korea
How to localize games for Japan and South Korea
Learn how Wooga localized their mobile puzzle game ‘June’s Journey’ for Japan and South Korea and achieved success in these new markets
Francesco Crovetto
Aug 3
How to increase app quality with Firebase and Google Play
How to increase app quality with Firebase and Google Play
Learn how the combined use of Firebase & Google Play quality tools provide you with broad and in-depth insight into your app’s stability.
Akua Prempeh
Jul 30
9 tips from APAC game developers in COVID-19
9 tips from APAC game developers in COVID-19
Advice from APAC game developers on game development, operations, and new working norms under the current global context
Joo Yi
Jul 17
Working with Google Play Billing — Part 1
Working with Google Play Billing — Part 1
For many Android apps, the main source of revenue comes from selling digital content through the app. This can be in the form of selling…
Caren Chang
Jul 6
Building for larger screens and better game experiences
Building for larger screens and better game experiences
Maximiliano Rodriguez, Platforms Operations Director at Gameloft, discusses the challenge of taking games to big screens and new platforms.
Maximiliano Rodriguez
Jun 30
Playing the long-game for a happy marriage in mergers and acquisitions deals
Playing the long-game for a happy marriage in mergers and acquisitions deals
Leading developer Zynga shares insights on how to play the long-game for success in M&A deals
Chris Petrovic
Jun 26
Embracing innovation by building privacy friendly apps
Embracing innovation by building privacy friendly apps
A guide to trust and safety, platform value, and respecting the user, with practical steps you can take to ensure user data privacy.
Bruce Gustafson
Jun 18
Building successful games with a players first approach
Building successful games with a players first approach
Ben Clarke from Jagex provides some of the innovative approaches to player engagement and retention taken to launch their games on mobile.
Benjie Clarke
Jun 16
The user journey: disengagement and reactivation
The user journey: disengagement and reactivation
Part 4 of 4: User journey guide for Google Play apps and games
Chetan Maddipatla
Jun 12
From startup to global growth: insights from a venture capital expert
From startup to global growth: insights from a venture capital expert
Learn how to navigate the investment process and maximize investor appeal from venture capital expert, Matteo Vallone.
Matteo Vallone
Jun 8
The user journey: activation and commitment
The user journey: activation and commitment
Part 3 of 4: User journey guide for Google Play apps and games
Chetan Maddipatla
May 29
Building apps for everyone: discover why inclusivity and accessibility truly matter
Building apps for everyone: discover why inclusivity and accessibility truly matter
8 tips from the BBC to guide accessibility in apps and games — part of the Apps, Games, & Insights podcast
Ceri Lindsay & Rosalind Whittam
May 21
The user journey: onboarding and activation
The user journey: onboarding and activation
Part 2 of 4: A guide to the user journey for Google Play apps and games
Chetan Maddipatla
May 15
About Google Play Apps & Games
Latest Stories
Archive
About Medium
Terms
Privacy