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vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
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shared_sources
shared source code and resources needed for the samples to run
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build_all
GO HERE FIRST: nvpro-samples overview
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nvml_enterprise_gpu_check
Shows how to check if a GPU is an Enterprise/Quadro GPU using NVML.
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gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
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shared_external
external libraries, needed for the samples (AntTweakBar; ZLib...)
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gl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenes
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vk_denoise
Denoising a Vulkan ray traced image using OptiX denoiser
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vk_raytrace
Ray tracing glTF scene with Vulkan
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gl_vk_raytrace_interop
Adding ray traced ambient occlusion using Vulkan and OpenGL
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vk_toon_shader
Silhouette and toon shading post-processing with Vulkan
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vk_shaded_gltfscene
vk_shaded_gltfscene
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vk_order_independent_transparency
Demonstrates seven different techniques for order-independent transparency in Vulkan.
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vk_device_generated_cmds
Vulkan sample on VK_NV_device_generated_commands
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gl_render_vk_direct_display
OpenGL sample that renders into a Vulkan direct display
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gl_vk_threaded_cadscene
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
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vk_async_resources
Sample showcasing lifetime management and resource transfers in Vulkan
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gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
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gl_vk_supersampled
Vulkan sample showing a high quality super-sampled rendering
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vk_offline
Rendering offline using Vulkan without opening a window
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gl_path_rendering_CMYK
Example of how to use path rendering; and how to use it with CMYK (using multi-render target)

