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@MikuMikuShaders @octoon @vinyl-project
ray-cast/README.md

Hi there, I am a SDE.

🏢 Job:Graphics, engine, art.

🛠 Favorite languages:C++ and Hlsl.

💬 Good languages: C++、Hlsl、Glsl、Rust、TypeScript、nodejs、C#(Programming without any language limitations)

📫 Reach me via Email: 2221870259@qq.com

🎨 Side projects:Technical artistGraphics Engine

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  1. 🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 971 451

  2. 🤸🏾‍♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

    C++ 177 28

  3. Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

    C 753 154

  4. 📄 Triangle packer for light map

    C++ 57 6

  5. Minecraft server based on Orleans

    C# 525 60

  6. ⚡️Create your voxel-style games in unity 2017

    C# 77 8

489 contributions in the last year

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Activity overview
Contributed to ray-cast/RabbitToolbox, ray-cast/ray-cast, unreal-js/unreal.js and 1 other repository
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Contribution activity

November 1, 2020

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October 2020

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