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mud

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evennia
strikaco
strikaco commented Oct 11, 2020

Is your feature request related to a problem? Please describe.

When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.

----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
Kebap
Kebap commented Nov 25, 2020

Brief summary of issue / Description of requested feature:

Quick, which PTB version are you using right now?

Steps to reproduce the issue / Reasons for adding feature:

  1. You can read it in multiple places: Mudlet window title, "About" window (in logo), updater window (in plain text)
  2. Try to mark and copy text from any of these places
  3. Fail. You need a screenshot or write a
grapevine
oestrich
oestrich commented May 2, 2020

Switch games from belongs_to :user to has_many :admins

Create a new join table that let's multiple users administrate a game. No special roles at the moment, all admins can manage the full aspect of a game.

Maybe we keep the current belongs_to :user and rename to be the "owner" so we can tell who originally made it and maybe who should have slight extra power in the future. Other syst

LiamKenneth
LiamKenneth commented Sep 25, 2020

In the Item class (found in the Item folder of the GameLogic project)

  1. Add a new enum value to ItemTypes called Money
  2. Add a property of type int called Value to Item.cs this is to store the value of the money.

With a money item in the room, assuming it's called Gold coin

  1. The user will see "(500) gold coins stacked here."
    • 500 comes from the value property of th

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