mud
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Oct 25, 2020 - JavaScript
Brief summary of issue / Description of requested feature:
Quick, which PTB version are you using right now?
Steps to reproduce the issue / Reasons for adding feature:
- You can read it in multiple places: Mudlet window title, "About" window (in logo), updater window (in plain text)
- Try to mark and copy text from any of these places
- Fail. You need a screenshot or write a
What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
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Jun 3, 2019 - Python
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Sep 7, 2020 - JavaScript
Multiple game owners
Switch games from belongs_to :user to has_many :admins
Create a new join table that let's multiple users administrate a game. No special roles at the moment, all admins can manage the full aspect of a game.
Maybe we keep the current belongs_to :user and rename to be the "owner" so we can tell who originally made it and maybe who should have slight extra power in the future. Other syst
web client - allow client-side CSS. People like to customize, let them upload or supply their own CSS?
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Feb 14, 2018 - C#
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Mar 1, 2019 - Go
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Dec 5, 2020 - Lua
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Dec 11, 2018 - C++
In the Item class (found in the Item folder of the GameLogic project)
- Add a new enum value to ItemTypes called Money
- Add a property of type int called Value to Item.cs this is to store the value of the money.
With a money item in the room, assuming it's called Gold coin
- The user will see "(500) gold coins stacked here."
- 500 comes from the value property of th
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May 12, 2018 - Haskell
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Dec 8, 2020 - Lua
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Aug 7, 2020 - JavaScript
As it's described in #194. Move all the timer stuff to a timer module.
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Sep 15, 2019 - Elixir
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Dec 10, 2020 - JavaScript
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Is your feature request related to a problem? Please describe.
When editing an attribute using
set/edit, if the attribute in question is unset or otherwiseNone, the string"None"is prepended to the buffer.