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Fast scrubbing in timeline leads to incorrect display of animation frames
bug
#207
opened Sep 14, 2020 by
hybridherbst
"Non-decomposable matrix transform" error logged every frame, slows down performance
bug
#205
opened Sep 14, 2020 by
hybridherbst
Technical Debt: Shader exporters vary wildly in quality, feature support, and stability
tech debt
#193
opened Jul 4, 2020 by
hybridherbst
Exported USD and USDZ have corrupted normals along UV seams (FTV-1110)
bug
#192
opened Jul 4, 2020 by
hybridherbst
Bounds of animated skinned models look incorrect (FTV-684)
bug
#185
opened May 14, 2020 by
hybridherbst
Adding USD runtime export for Android and iOS
enhancement
question
#178
opened May 6, 2020 by
dblatner
Exported files can't be opened in Reality Converter because of wrong type for Color (FTV-662)
bug
#176
opened Apr 28, 2020 by
hybridherbst
GameObject import does not import material names (FTV-661)
enhancement
good first issue
#174
opened Apr 25, 2020 by
hybridherbst
Requesting ability to export Unity Terrain as meshes (FTV-658)
enhancement
#157
opened Feb 13, 2020 by
emilche
Exporting USD via recorder: Can't seem to get animation to play in Houdini
question
#146
opened Dec 27, 2019 by
MostHated
Xbox and Playstation platform support?
enhancement
platforms
question
#145
opened Dec 17, 2019 by
leslie-tectonic
Official Unity Example Scene does not export properly (FTV-280)
bug
#125
opened Aug 10, 2019 by
hybridherbst
Textures can only be exported from disk, not from memory and not at runtime in a build (FTV-281)
bug
#122
opened Aug 6, 2019 by
hybridherbst
[Mesh Export] Root bounding box of SkinnedMeshes is very large (FTV-201)
enhancement
#81
opened Apr 10, 2019 by
jcowles
MeshImport: orientation="leftHanded" not handled correctly (FTV-204)
bug
#76
opened Apr 6, 2019 by
jcowles
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