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Sign upFix bug for costumize projection matrix #854
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in order to do not initilize the projection matrix
# Conflicts: # PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl Added .gitattributes from ypapouin@cc0a269 Added pull request Unity-Technologies#854
Lymdun
commented
Dec 1, 2019
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Nice fix! |
hacku left a comment
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This is crucial when using custom projection matrices and post processing. Should be in the package a looong time ago…Thanks for fixing! |
hacku
commented
Apr 21, 2020
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Is there anything I can do to push/ vote up that thing? This really should make it‘s way into an update (or at least 2019.4)! |
Shii2
commented
Jun 2, 2020
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Great fix! It resolved long standing issue with blinking scene geometry when both Occlusion Culling and Post-Processing enabled at the same time while using SteamVR. |

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JorgeZubog commentedOct 18, 2019
in order to do not initilize the projection matrix
See issue
#546