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Fix bug for costumize projection matrix #854

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@JorgeZubog
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JorgeZubog commented Oct 18, 2019

in order to do not initilize the projection matrix
See issue
#546

in order to do not initilize the projection matrix
PierreGac pushed a commit to PierreGac/PostProcessing that referenced this pull request Oct 23, 2019
# Conflicts:
#	PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl

Added .gitattributes from ypapouin@cc0a269
Added pull request Unity-Technologies#854
@Lymdun
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Lymdun commented Dec 1, 2019

Nice fix!
Actually without this fix, it makes the camera a bit blurry even when TAA isn't enabled.
@Chman Any chance to merge it?

@hacku
hacku approved these changes Apr 21, 2020
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hacku left a comment

This is crucial when using custom projection matrices and post processing. Should be in the package a looong time ago…Thanks for fixing!

@hacku
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hacku commented Apr 21, 2020

Is there anything I can do to push/ vote up that thing? This really should make it‘s way into an update (or at least 2019.4)!

@Shii2
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Shii2 commented Jun 2, 2020

Great fix! It resolved long standing issue with blinking scene geometry when both Occlusion Culling and Post-Processing enabled at the same time while using SteamVR.

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