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chrisburnor 路  Oct 26, 2020 路  Ideas   路 Unanswered Scenes and System Management
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zicklag 路  Oct 19, 2020 路  Q&A   路 Answered by cart  Is no-std Compatibility A Goal For bevy_hecs?
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endragor 路  Oct 17, 2020 路  Ideas   路 Unanswered Use of appropriate data structures and custom allocators
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blunted2night 路  Oct 17, 2020 路  Show and tell   路 Unanswered Virtual File System
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zicklag 路  Oct 16, 2020 路  Ideas   路 Answered by zicklag  Establishing More Reliable Benchmarks
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zicklag 路  Oct 10, 2020 路  Q&A   路 Answered by zicklag  Queries for Dynamic Components
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will-hart 路  Oct 2, 2020 路  Ideas   路 Answered by will-hart  Generic asset data loader
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CleanCut 路  Sep 28, 2020 路  Q&A   路 Unanswered What would you like to see in a project template?
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erlend-sh 路  Sep 27, 2020 路  Ideas   路 Unanswered Blockly as a visual editor for Rust and Bevy games
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erlend-sh 路  Sep 23, 2020 路  Q&A   路 Answered by erlend-sh  Pathfinding for 2d tile based large world games
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Lowentwickler 路  Sep 19, 2020 路  Ideas   路 Unanswered Skeletal Animation
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moonheart08 路  Sep 18, 2020 路  Q&A   路 Answered by cart  How do discussions work?
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