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plist files created by FileUtils are invalid xml (except iOS/macOS)
#20602
opened Oct 21, 2020 by
cigumo
With the Ver4 game engine, calling Sprite's setTexture will prevent the shader from running.
#20600
opened Oct 20, 2020 by
HirokiIshimori
Bug - HttpResponse code not returned correctly when it is not 200
#20593
opened Oct 4, 2020 by
imtrobin
Metal Backend 中的 DeviceInfoMTL.mm文件中,这个最多同时使用的纹理数量和Apple spec中并不一样?
#20587
opened Sep 20, 2020 by
breakerrorchen
Logic error in SpriteFrameCache::PlistFramesCache eraseFrame and eraseFrames
#20579
opened Sep 12, 2020 by
rh101
Still show black when setting glclearColor(0 ,0 , 0, 0) in Win32
#20571
opened Aug 18, 2020 by
0xCreo
Can i change renderer cmake , make ios can use gl and switch backend on start app ?
#20568
opened Aug 13, 2020 by
mirsfang
On Metal, stencil test may be left on incorrectly if following render commands have no depth or stencil test
#20561
opened Aug 5, 2020 by
cadaver
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