multiplayer
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Oct 27, 2020 - C++
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Oct 27, 2020 - C++
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Oct 27, 2020 - Go
You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :
Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.
Alpha().IsPlayerConnected(pl
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Jul 15, 2020 - C++
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Oct 26, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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May 22, 2020 - C++
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Oct 27, 2020 - C++
Describe the feature you'd like
I'd like to standardize the "selected thing" appearance to what we're currently using for units/droids.
This means we should use the white corners for the selected structures as well, for consistency.
The structure highlight "flash" should perhaps also be disabled (but not mandatory).
Describe why do you think it is needed
Currently the highlighti
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Oct 21, 2020 - C#
Is your feature request related to a problem? Please describe.
When editing an attribute using set/edit, if the attribute in question is unset or otherwise None, the string "None" is prepended to the buffer.
----------Line Editor [object/name]-----------------------------------------
01| None
----------[l:01 w:001 c:0004]------------(:h for help)------------------------
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Aug 14, 2020 - JavaScript
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Oct 26, 2020 - JavaScript
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Oct 6, 2020 - C
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Oct 8, 2020 - C++
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Oct 19, 2020 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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Oct 27, 2020 - C++
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Aug 16, 2019 - C++
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Oct 1, 2020 - Pascal
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Jul 11, 2020 - C
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Mar 21, 2017 - JavaScript
Static RPC methods
Describe the solution you'd like
Currently RPC methods cannot be static. There is no reason for that.
This feature is a great first issue for people wishing to contribute. It's fairly simple and allows to get dirty with the core of the MLAPI
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Oct 12, 2020 - C#
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro