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2d

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jkazma-logisk
jkazma-logisk commented Jul 3, 2020

Similar to #1196

Issue details

If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.

Version of LibGDX an

ibrokemypie
ibrokemypie commented Feb 28, 2018

Hey, when trying to use

   dest := image.NewPaletted(bounds, palette.Plan9)
   canvas := draw2dimg.NewGraphicContext(dest)

I crash with

panic: Image type not supported

goroutine 70 [running]:
github.com/llgcode/draw2d/draw2dimg.NewGraphicContext(0x7f18c0, 0xc420096660, 0x10000)
	/home/conor/thingo/go/src/github.com/llgcode/draw2d/draw2dimg/ftgc.go:63 +0xe9

Am I doing s

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