ray-tracing
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Please check the author's explanation on how NeRF works in his speech in CVPR2020 tutorial:
https://www.youtube.com/watch?v=OEUHalxanuc
His part starts at 3:58:28
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The implementation should allow
- easy to use coordinate transforms
- fast
- handle index transforms too
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Context
This engine is intended to be used as a drop-in replacement to Three.js’s
WebGLRenderer.Problem
It tends not to work as a drop-in replacement out-of-the-box, because the renderer crashes when:
THREE.Geometryinstead of aTHREE.BufferGeometry.This might cause people who try to repl