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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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Add "help" panel
Currently the server supports options for custom generateCredentials and authenticateCredentials methods (docs).
generateCredentials is used when a player joins a match, permitting for exam
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We moved from Jenkins to GitHub Actions for CI in amethyst/amethyst#2382 -- we wanted to ship that so we can get CI working in general for folks again. Here's a list of other things we would like to do soon. Please comment if you have more ideas!
Each item should have individual issue(s) and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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It would be nice to set a texture to tile or repeat on a mesh instead of stretch.
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Someone new to the project was trying to build it from source and they got the Compiling with a JDK not 8 nor 11 warning, as seen in this log: https://pastebin.com/na70rGh4
but when they do java -version at the command line, it reports OpenJDK 11.0.8, which is a JDK 11.
That warning could help by printing more details about which JDK gradle is running under, as it may be using some con
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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- Wikipedia
- Wikipedia



Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro