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gdscript

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

Here are 371 public repositories matching this topic...

godot-3d-mannequin
bitmammoth
bitmammoth commented Dec 28, 2019

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very

emacs-gdscript-mode
aarvay
aarvay commented Oct 10, 2020

The default keybindings that this mode assumes conflicts with what I've already setup. I suggest, that the default keybindings should be provided as keymap that the user can then bind it to a key. Also binding imenu should just be a suggestion, alike me, many would've already bound it to something else (in my case C-c i which this package rebinds to insert-file-path-at-point). its just too confu

shingle-bells
shingle-bells commented Jul 27, 2020

In the story inspector (haven't tried this in my own code yet), selecting a choice doesn't display the text of the choice nor the text immediately following it in the output. For example, with The Intercept:

- 	They are keeping me waiting. 
		*	Hut 14[]. The door was locked after I sat down. 
		I don't even have a pen to do any work. There's a copy of the morning's intercept in my pocket, 

Created by Juan Linietsky and Ariel Manzur

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godotengine
Website
godotengine.org
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