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particles
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function setupCanvas(canvas) {
// Get the device pixel ratio, falling back to 1.
var dpr = window.devicePixelRatio || 1;
// Get the size of the canvas in CSS pixels.
var rect = canvas.getBoundingClientRect();
// Give the canvas pixel dimensions of their CSS
// size * the device pixel ratio.
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;-
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I came across this lib while looking around the ol'
particles.jsstuff. Only, the current bundle size is well outside the realm of what I could reasonably consider: https://bundlephobia.com/result?p=preact-particles@1.18.4. To add a 50kb lib to Preact would be the antithesis of what it's trying to do really.Are there any plans to remove old and bloated code/dependencies like Lodash and real