The Wayback Machine - https://web.archive.org/web/20220411231008/https://github.com/topics/shadow-mapping
Here are
55 public repositories
matching this topic...
Game engine with an emphasis on architectural quality and performance
Nvidia's PCSS soft shadow algorithm implemented in Unity
Updated
Aug 24, 2020
JavaScript
Source code for cross-platform OpenGL gaming engine
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Graphics engine written in C++/DirectX11
Variance shadow mapping for omni lights with Vulkan
A collection of header files that can ease OpenGL programming
Compact OpenGL Shadow Mapping Examples in a single compilation unit
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
Ladybug for web provides weather data visualization and analysis on the web
Updated
Sep 21, 2021
HTML
Updated
Jan 21, 2019
Java
Physically based rendering in c++ and OpenGL
This project demonstrates on-the-fly configurable shaders in the free version of Unity3D 4.0, so no pro license needed!
An OpenGL rendering engine written in pure C++
A reference project enabling geometry instancing for threejs materials
Updated
Apr 28, 2019
TypeScript
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
Updated
Dec 12, 2017
JavaScript
A starter GLSL application written in C++.
A high performance software renderer written in C# and C++
A collection of exemplary graphics samples based on Magma and Vulkan API
Link's Real-Time Rendering Lab.
Shadow mapping algorithms implementation
Model importer & exporter
Algorithmic implementation of the research paper "Casting Curved Shadows on Curved Surfaces" by Lance Williams, 1978
Updated
Apr 28, 2021
HTML
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