-
Updated
Sep 27, 2020 - C++
#
graphics-library
Here are 210 public repositories matching this topic...
Powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash).
-
Updated
Oct 1, 2020 - C
xnorpx
commented
Sep 1, 2020
When plotting with gnuplot on windows, Helvetica is not available by default. Would it be ok to use alternative on Windows?
.\example_plot_1.exe
(process:23384): Pango-WARNING **: 17:16:06.198: couldn't load font "Helvetica Not-Rotated 200", falling back to "Sans Not-Rotated 200", expect ugly output.
A modern cross-platform low-level graphics library and rendering framework
gamedev
opengl
graphics-engine
rendering
vulkan
directx
gles
graphics-programming
renderer
d3d12
d3d11
opengl-es
ibl
pbr
graphics-library
3d-engine
directx-12
directx11
directx12
vulkan-game-engine
-
Updated
Sep 24, 2020 - C++
A high speed C++17 Vulkan game engine
open-source
c-plus-plus
cross-platform
game-engine
gpu
vulkan
game-development
gles
renderer
cpp17
graphics-library
3d-engine
vulkan-game-engine
vulkan-engine
-
Updated
Aug 24, 2020 - C++
cli
library
terminal
graphics
images
image-processing
ansi
image-viewer
unicode-characters
terminal-based
ansi-colors
graphics-library
terminal-graphics
-
Updated
Sep 30, 2020 - C
Display Controller (VGA, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal for the ESP32
keyboard
gui
graphics-engine
game-engine
esp32
ansi
synthesizer
mouse
terminal-emulators
audio-engine
ps2
graphics-library
vt100
sound-engine
vga
boards
widget-library
ansi-terminal
vga-interface
vt-terminal
-
Updated
Oct 1, 2020 - C++
Perksey
commented
Aug 22, 2020
such as RedBits, BlueBits, etc; instead of just DepthBits
-
Updated
Sep 30, 2020 - C++
Immediate-mode, renderer agnostic, lightweight debug drawing API.
-
Updated
Dec 7, 2017 - C++
Vulkan 2D graphics library
-
Updated
Sep 18, 2020 - C
Lightweight C 2D graphics API agnostic library with parallelism support
lightweight
library
embedded
opengl
gba
graphics
multithreading
framebuffer
multi-core
graphics-library
graphics-rendering
2d-graphics
multithreaded
fbdev
-
Updated
Jun 20, 2020 - C
Safe Skia Bindings for Rust
-
Updated
Oct 1, 2020 - Rust
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
particle-in-cell
collision-handling
graphics-library
siggraph
fluid-simulation
cloth-simulation
material-point-method
simulation-engine
physics-based-animation
-
Updated
Sep 3, 2020 - C++
A thin layer of graphic data types
c
euler
vector
matrix
transformations
mathematics
simd
quaternion
graphics-library
3d-transformations
-
Updated
Sep 23, 2020 - C
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
lazarus
components
delphi
graphics
fpc
vector-graphics
low-level
graphics-library
2d
object-pascal
delphinuspackage
-
Updated
Sep 27, 2020 - Pascal
-
Updated
Apr 13, 2019 - C
.NET Console Graphics Engine
console
graphics
draw
game-loop
console-framework
consolegame
unlicense
graphics-library
console-graphics
-
Updated
Aug 23, 2020 - C#
This repository is intended to be used as a code repository for learning DirectX 12.
-
Updated
Oct 1, 2020 - C++
Examples, tutorials and applications for the LVGL embedded GUI library
-
Updated
Sep 23, 2020 - C
ESP8266 graphics library
-
Updated
Jul 6, 2020 - C++
Easily Manage Graphics in Xcode Projects
-
Updated
Sep 2, 2020 - C
-
Updated
Sep 29, 2020 - Pascal
PC simulator project for LVGL embedded GUI Library. Recommended on Linux and Mac.
-
Updated
Sep 22, 2020 - C
graphics-engine
graph-algorithms
graphic
graphics-programming
papers
graphics-library
reflective-shadow-maps
-
Updated
Jul 27, 2020 - C++
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / SAMD51(Seeed ArduinoSAMD51)
lcd
gfx
esp-idf
graphics-library
dma
m5stack
odroid-go
tft-espi
esp-idf-tft-ili9341
spi-lcd
wio-terminal
lovyangfx
-
Updated
Sep 29, 2020 - C
-
Updated
Sep 27, 2020 - Pascal
DOOM fire implementation written in rust
-
Updated
Sep 12, 2020 - Rust
Improve this page
Add a description, image, and links to the graphics-library topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the graphics-library topic, visit your repo's landing page and select "manage topics."


Description
Using Mouse.GetState() returns (0,0) for position when using the trackpad. Using an external mouse works. This cannot be fixed with Mouse.GetState(int).
Repro steps
Call: Console.WriteLine(Mouse.GetState()); in an update frame function.
Expected behavior
It should return the X and Y displacement of your mouse
Actual behavior
It returns (0,0)
Related