multiplayer
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Oct 10, 2020 - C++
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Oct 10, 2020 - C++
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Oct 9, 2020 - Go
What happened:
Changed the agones_version to "1.8.0", ran a terraform plan (OK), terraform apply (failed) with the following messaging:
Error: failed to replace object: Service "agones-ping-http-service" is invalid: spec.clusterIP: Invalid value: "": field is immutable && failed to replace object: Service "agones-controller-service" is invalid: spec.clusterIP: Invalid value: "": fie-
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Jul 15, 2020 - C++
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Sep 28, 2020 - TypeScript
Is your feature request related to a problem? Please describe.
When we install the open-match with helm, we can select affinity & nodeSelector & toleration & resources for open-match core component(thanks for googleforgames/open-match#834).
But when we install subchart's open-match-customize as we'd like to install evaluator or matchfunctions, we cannot select aff
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May 22, 2020 - C++
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Oct 10, 2020 - C++
Describe the feature you'd like
Damage dealt from sources other than actual enemy attacks (such as self damage from explosions) should not trigger lines such as "Structure under attack" or "Unit under attack!".
Describe why do you think it is needed
It can be very irritating to hear the "x under attack!" line only to discover it was actually a case of friendly fire or self damage. The
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Oct 5, 2020 - C#
My problem
When I select a textfield tab, I have to click a second time in the textbox.
Two tabs:

Select tab 2:

Another click for the textbox:


Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an
Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.The recommended appro