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gdscript

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.

Here are 361 public repositories matching this topic...

godot-3d-mannequin
bitmammoth
bitmammoth commented Dec 28, 2019

The character continues movement while no input is given on sloped terrain. A ray cast downward to detect if distance to ground <= floor value + no input {halt movement} , should fix this issue. I have tried this in the script but its a bit buggy. Are there plans to implement sloped terrain support soon? Perhaps, I could make a pull request with the current code I have though this should be a very

emacs-gdscript-mode
NathanLovato
NathanLovato commented Sep 8, 2020

While we have imenu support, it's based on the built-in Python package and not tailored to GDScript, creating tables that are useful but that also have incorrectly sorted or formatted entries at times. For instance, signals get labeled as "Structs".

Tasks:

  • Correctly label functions, variables, and inner classes.
  • Add support for optional type hints, at least for functions. We nee
shingle-bells
shingle-bells commented Jul 27, 2020

In the story inspector (haven't tried this in my own code yet), selecting a choice doesn't display the text of the choice nor the text immediately following it in the output. For example, with The Intercept:

- 	They are keeping me waiting. 
		*	Hut 14[]. The door was locked after I sat down. 
		I don't even have a pen to do any work. There's a copy of the morning's intercept in my pocket, 

Created by Juan Linietsky and Ariel Manzur

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godotengine
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godotengine.org
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