-
Updated
Oct 2, 2020 - TypeScript
game
Here are 31,343 public repositories matching this topic...
-
Updated
Oct 1, 2020 - Swift
-
Updated
Oct 1, 2020
-
Updated
Oct 1, 2020 - Jupyter Notebook
Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
-
Updated
Oct 2, 2020 - C++
-
Updated
Oct 2, 2020 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerAdd "help" panel
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
Currently, h8=q and H8 works to promote to a queen.
h8=Q does not work. (I think this should work)
h8Q also does not work. (Not sure if this should work, but the user in discord tried this first.)
As a side not, the box shows red when typing h8= , despite this still being able to result in a valid input (h8=q)
https://cdn.discordapp.com/attachments/352965935809691658/756613568475955302/unk
-
Updated
Jun 15, 2020 - ActionScript
-
Updated
Aug 23, 2020 - Rust
-
Updated
Aug 13, 2020 - Python
-
Updated
Oct 2, 2020 - Java
Importing all of London, https://github.com/dabreegster/abstreet/blob/7a0dbb28b1e711bb9a9f7265ff95e3ee411089df/map_model/src/make/parking_lots.rs#L141 took 40 seconds. It's easy to use timer.parallelize to speed this up. Running the importer on large areas, checking the logs for the slowest steps, and applying simple fixes like parallelize and FindClosest is a great way to learn a bit about
-
Updated
Jan 27, 2020 - JavaScript
-
Updated
Sep 25, 2020 - C#
Is your feature request related to a problem? Please describe.
With the Bars setting for the Aim Window Display Style you get four pieces of quickly understood information: great hit chance (*), good hit chance (+), graze hit chance (|), and miss chance ( ).
With the Numbers setting, you only get three pieces: great hit chance, good hit chance, and graze hit chance. To get the miss chance you
-
Updated
Apr 15, 2019 - JavaScript
-
Updated
Sep 25, 2020 - Python
-
Updated
Oct 1, 2020 - C#
Improve this page
Add a description, image, and links to the game topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the game topic, visit your repo's landing page and select "manage topics."



Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an