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The Wayback Machine - https://web.archive.org/web/20200929154619/https://github.com/topics/bsp
Here are
100 public repositories
matching this topic...
Yocto BSP layer for the Raspberry Pi boards
Realtime-CSG, CSG level editor for Unity
Updated
Mar 4, 2020
Python
Explore Quake/GoldSrc maps in your browser.
Updated
Jul 24, 2020
TypeScript
Quake BSP renderer written in C++ and Vulkan
Upstream Linux Amlogic Meson Yocto/OpenEmbedded Layer
Updated
Sep 28, 2020
BitBake
Valve BSP-file parser, written in modern C++
Yocto BSP meta layer for the UP Board
OpenGL Quake BSP viewer with Oculus Rift support
External Counter Strike: Global Offense aimbot written in C#. This aimbot is unique in that it simulates mouse movement instead of modifying the current camera angles in memory. This project is full of messy code because it was used as an experimental project, thus I never got around to cleaning it up.
A custom Source Engine level editor written in Go
Quake III map and model renderer
BSPLib is a fast, and easy to use C++ implementation of the Bulk Synchronous Parallel (BSP) threading model.
C# Library for working with BSP files (and other similar file formats).
C# parsers and formats for Half-Life 1 and related engines.
convert Quake BSP maps to Wavefront OBJ models
A library for .bsp file analysis & modification
Updated
Sep 24, 2020
Python
Go package for parsing Valve's Source Engine .bsp (Binary Space Partition) map files
Bitwig controller script for Arturia Beatstep Pro
Updated
Apr 18, 2017
JavaScript
A Source Engine BSP Renderer written in Go.
An implementation of the Build Server Protocol for Bazel
Set of core utilities for Source Engine tool development, written in Go
A graphics engine for the Sega Genesis
STM32F103 sdcard implementation with spi access
Version of BspLib modified to work for Unity3D.
Loads and renders Return To Castle Wolfenstein maps
Generate colored .lit files based off texture color for Quake maps
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See title.
Hardest part is probably icon design, and where to place it