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Server

A server is a program or device that provides functionality for other programs and devices, called clients. This relation forms the Client-Server Model.

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thornjad
thornjad commented Dec 18, 2019

As we attempt to pick up the release cadence, we are in need of an explicit changelog file which enumerates changes in each version. This should be a markdown or plaintext file adhering to some form of standardized format. Ideally, it will be able to work with #582.

Marlinc
Marlinc commented Sep 28, 2020

Is your feature request related to a problem? Please describe.

When using JWKS based client authentication you provide a JWT token as assertion that gets verified by Hydra after which it issues an access token for the client. Hydra doesn't provide a nice error message to the client when the JWT token assertion has expired, instead it returns in internal server error.

**Describe the solut

absfilho2
absfilho2 commented Sep 14, 2020

I believe that this implementation can be used for broadcast communication and also for games that want to hear a channel that is rolling a song for example.

Could you put a shortcut so you can start and end listening to a certain channel?
If you can have the implementation of a shortcut also to adjust the level of the channel. It will be perfect.

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