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mmo
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Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5
But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320
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Task Description
As the game currently takes a long time to load, we need to ensure users are continued to be engaged in the game and not giving up. They need to be convinced that the page isn't stuck on the loader.
Acceptance Criteria
Clearer copy is written and loader selected from UI system
Copywrite Requirements
As above
Analytics Requirements
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Motivation
Although it is better to get a self-designed HUD on
NetworkManager, but I think for beginner, there should be a keycan hide the
NetworkManagerHUDwhich will make them more convenient in testing demo or something like that.Proposed solution
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