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game

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jkazma-logisk
jkazma-logisk commented Jul 3, 2020

Similar to #1196

Issue details

If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.

Version of LibGDX an

heinezen
heinezen commented Sep 8, 2020

Required skills: Python

Difficulty: Easy

openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.

The recommended appro

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
lila
TBestLittleHelper
TBestLittleHelper commented Sep 18, 2020

Currently, h8=q and H8 works to promote to a queen.
h8=Q does not work. (I think this should work)
h8Q also does not work. (Not sure if this should work, but the user in discord tried this first.)

As a side not, the box shows red when typing h8= , despite this still being able to result in a valid input (h8=q)

https://cdn.discordapp.com/attachments/352965935809691658/756613568475955302/unk

abstreet
dabreegster
dabreegster commented Sep 18, 2020

Realistically in many cases, the minimum pedestrian signal timing is what makes a signal phase unnecessarily long for the parallel vehicle phase. Pedestrian phase timing is walk + flash don't walk; where walk is usually 7 sec in Seattle, and flash don't walk is calculated by crosswalk length / average walk speed (3.5 ft/sec). It feels unrealistic as user right now can adjust timing however we wa

somepersondunno
somepersondunno commented Sep 23, 2020

Is your feature request related to a problem? Please describe.

I'm confused as to why, if I want buttons to make items that require them, I need to spend 5 hours (in the case of cargo pants) or 4 hours (in the case of cargo shorts) to disassemble them down to their very base materials. Buttons are uncraftable, so it's not like I can just make them. I'm aware that short strings can be used as re

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