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game
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Required skills: Python
Difficulty: Easy
openage currently stores information about a game edition or expansion inside an Enum, e.g. media paths, support status, etc. We should store this information in an auxiliary file instead, similar to #1312. That would make updating and correcting game information easier as we no longer have to replace chunks of code.
The recommended appro
It would be really nice when using the Rides view that you could select Excitement, Intensity, or Nausea ratings as the view, with sorting for them.
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Sep 20, 2020 - C#
Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.
Example:
# Starbolt - beginnerWhen hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
Currently documented bugs: The DSF Buglist for Diablo v1.09 (Lurker Lounge)
The goal of this issue is to document any new bugs we come across while examining the code that are native to the original game. This will help us fix them later on when we make mods/ports.
New bugs discovered (last update 06/24/18)
- When casting a
Currently, h8=q and H8 works to promote to a queen.
h8=Q does not work. (I think this should work)
h8Q also does not work. (Not sure if this should work, but the user in discord tried this first.)
As a side not, the box shows red when typing h8= , despite this still being able to result in a valid input (h8=q)
https://cdn.discordapp.com/attachments/352965935809691658/756613568475955302/unk
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Realistically in many cases, the minimum pedestrian signal timing is what makes a signal phase unnecessarily long for the parallel vehicle phase. Pedestrian phase timing is walk + flash don't walk; where walk is usually 7 sec in Seattle, and flash don't walk is calculated by crosswalk length / average walk speed (3.5 ft/sec). It feels unrealistic as user right now can adjust timing however we wa
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The default sidebar configuration has both the Needs and Needs_Alt panels enabled, which leads to duplicated rows and wasted screen space.
Steps To Reproduce
- Build CDDA from git
- Run it with no pre-existing config
- Start a game
Expected behavior
Only one of Needs
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Similar to #1196
Issue details
If a game is paused for a long time, after resuming, Gdx.graphics.getDeltaTime() will give the delta of the entire pause duration. This causes freeze/stutter on resume as the game tries to process possibly hours worth of delta. This was fixed for the android version but not for iOS which makes it inconsistent across backends.
Version of LibGDX an