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Sep 16, 2020 - C#
When adjusting alpha on a pixel from the color picker it's quite easy to "whiff" the alpha bar and replace your current color with black because the SV box's area for some reason extends several pixels below the alpha bar's. Demonstration in the below image:
I'd recommend the alpha
Thanks a ton for any helpful feedback
I need help with getting best quality GIFs.
I am not used to CSS syntax so it would be amazing if you add a lot of example config.yml files. Also, try adding config.yml files for the GIFs you are displaying in your README.md. They look fantastic. I have spent hours trying to get perfect GIF but no luck.
I don't know what value to give for shadow
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Sep 6, 2020 - Java
FFMPEG supports a "video file name" of image-%04d.png, and moviepy accepts this in VideoFileClip() which is great. But unfortunately it assumes 25 fps, and I don't see any way to change that. I can call clip=clip.set_fps(24) but that doesn't change the duration - I think it just skips frames.
It would be great if VideoFileClip could accept an optional fps arg for this case.
Would it be possible to have Peek automatically start the render after capture, saving it using the default filepath it already uses?
Add an output flag
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Aug 16, 2020 - C#
It would be cool if it would remember settings I gave it, so I can have the same settings for multiple files (or even support multi file processing). ATM I need to remember which settings I have set and it is hard to adjust width/height to exactly that dimensions as before.
This feature is implemented in many graphics hardwares at least of most gaming consoles. Adding this feature would enable ImageSharp to natively allow for these specifications of graphics hardware to be supported out of the box.
As per OpenCV naming and implementation this feature is most likely known as "Remapping" or "Point remapping". So as the naming goes, it should incorporate either one.
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I am profiling memory on my app usage and was looking at the built-in
tremMemory(int level)methods inLruResourceCacheandLruBitmapPoolto see what their behavior is when I invoke them from my application'sonTrimMemorymethod. The trim memory levels are documented here.Here is Glide's implementation