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Ready for fun!

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  1. A simple and easy-to-use library to enjoy videogames programming

    C 4.5k 540

  2. My collection of games made with raylib

    C 37 3

  3. A simple and easy-to-use immediate-mode gui library

    C 662 65

  4. A simple and easy-to-use file-format to package resources

    C 42 6

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    ![raylib_6years_of_fun](https://user-images.githubusercontent.com/5766837/71583076-d31d5580-2b04-11ea-8583-a0959c3bc16d.png)
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    ## raylib: 6 years of fun
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    raylib has been in development for more than six years now, it has been an adventure! I decided to resume how it was my personal experience working in this free and open source project for such a long time. Just note that the following article explains raylib from a personal point of view, independently of the technical aspects and focusing on the personal adventure; for technical details on raylib evolution, just check [raylib history](https://github.com/raysan5/raylib/blob/master/HISTORY.md) and [raylib changelog](https://github.com/raysan5/raylib/blob/master/CHANGELOG).
  6. 1
    CUSTOM GAME ENGINES: A Small Study
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    ![a_plague_tale](https://user-images.githubusercontent.com/5766837/80005642-26f0e780-84c4-11ea-8255-4884cc80c256.jpg)
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1,345 contributions in the last year

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Contribution activity

September 2020

Created an issue in raysan5/raylib that received 11 comments

[core][texture][text][shapes] Software renderer for 2D

raylib includes a set of ImageDraw*() functions that rely only on CPU memory (no GPU required). Those functions can be used to implement a basic 2d…

11 comments
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