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The Wayback Machine - https://web.archive.org/web/20201005020031/https://github.com/topics/game-ai
Here are
178 public repositories
matching this topic...
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A Unity library for common movement AI
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
Updated
Aug 3, 2020
Python
A Utility AI for C# and Unity
A toolkit for developing and comparing AI-bots of imperfect information and imcomplete information games.
Updated
Sep 4, 2019
Python
JavaScript library for developing Game AI.
Updated
Oct 4, 2020
JavaScript
Awesome Game AI materials of Multi-Agent Reinforcement Learning
Deep Reinforcement Learning Notes
A deep reinforcement learning bot that plays tetris
Updated
Sep 7, 2019
Python
A proof-of-concept implementation of Goal Oriented Action Planning in JavaScript
Updated
Aug 31, 2020
JavaScript
Field of View and Line of Sight in 2D
Updated
Apr 27, 2019
HTML
Communicating Sequential Processes in Lua
Machine- and Reinforcement Learning ExtensioN for (game) Engines
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
Updated
Jul 12, 2016
Python
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
Shooter AI showcase with Yuka and three.js.
Updated
Jul 16, 2020
JavaScript
Various C# implementations of game AI
Artificial intelligence of the Reversi / Othello
Updated
Apr 26, 2018
Java
My internship project in 𝖢𝖠𝖲𝖨𝖠. 🤗
Updated
Feb 7, 2019
Python
An AI for Crypt of the NecroDancer
AIUR (Artificial Intelligence Using Randomness) is an AI for StarCraft: Brood War.
Factorio Mod - Basic AI augmentation using potential fields
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
Develop ultimate AI Pokémon trainer
Updated
Sep 17, 2020
Jupyter Notebook
Repository for the Ludii AI Competition
A pluggable steering library for game AI.
Updated
Aug 19, 2020
JavaScript
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
The hacking game from NieR: Automata.
Updated
Jul 18, 2020
JavaScript
Othello game and my AI practicing platform in Java
Updated
Oct 11, 2017
Java
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When performance is needed,
HashSetis too generic. A programmer would normally take advantage of their own model structure to optimize processing.