COLLECTED BY
Organization:
Internet Archive
Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
The Wayback Machine - https://web.archive.org/web/20200831011610/https://github.com/topics/vive
Here are
132 public repositories
matching this topic...
🅰️ web framework for building virtual reality experiences.
Updated
Aug 25, 2020
JavaScript
Free and Open Source API and drivers for immersive technology.
Create beautiful user interfaces for immersive VR/AR experiences.
A list of resources about the UI/UX considerations for VR.
Open Source Lighthouse Tracking System
😎 Create interactive 3D and VR web experiences for desktop, mobile & VR devices
Updated
Aug 16, 2020
JavaScript
VR mod for Minecraft. For Minecraft version 1.7.10
Updated
Mar 20, 2020
Java
A toolkit that helps developing/prototyping VR apps.
Support hand controllers for Oculus, Vive, Windows Mixed Reality, Daydream, GearVR, and more by adding VRController to your existing Three.js-based WebVR project.
Updated
Jan 22, 2019
JavaScript
CentroUI is a library for building user interfaces for WebVR
Updated
Aug 10, 2017
JavaScript
Shared Reality: Observe a VR session from the same room using a HoloLens!
RemixVR is a tool for collaboratively building customisable VR experiences.
Updated
Nov 19, 2019
JavaScript
Mirror Android notifications to VR
Updated
Aug 29, 2020
Java
An in-browser implementation of JanusVR
Updated
Aug 5, 2020
JavaScript
Stream Vimeo videos into WebVR.
Updated
Mar 28, 2019
JavaScript
Use the Vive tracker without a headset.
Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
Moon Motion Toolkit - Free and open source toolkit for VR locomotion
Mod installation scripts and other goodies to support Beat Saber on Linux
EasyOpenVRUtilは、Steam VR for Unityのちょっと足りないところを埋め合わせるためのライブラリです。特に、コントローラやトラッカーの座標を直接取得したり、非VRだけど位置情報は使いたいといった用途に向いています。その他あると便利な機能も実装しています。
A cursor for tracked controllers.
Updated
Oct 26, 2018
JavaScript
Virtual Reality Arcade Software
Open-source project for total conversion of the legendary Unreal Gold (1998) in Unreal Engine 4 with VR support
A basic A-Frame demo with physics and Vive controller support.
Rigid body tracking with HTC Vive trackers
VR support for The Dark Mod
OpenVR device driver with similar input configuration to Valve's EV2 Knuckle controller
Improve this page
Add a description, image, and links to the
vive
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
vive
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.
Don't know where this issue is inherited, but I found up, that if [ CameraRig] is inside any object with rigidBody, that's will crash unity editor, when exiting play mode.
So be carefull, if you want to exit play mode, disable camera inside [ CameraRig ] in hierarchy.